A gamified rewards platform redesign focused on engagement clarity, perceived value, and repeat participation.

A gamified rewards platform redesign focused on engagement clarity, perceived value, and repeat participation.

A gamified rewards platform redesign focused on engagement clarity, perceived value, and repeat participation.

Role

UI/UX Designer

UI/UX Designer

Scope

Product design, UX Strategy, Gamification, Visual design, Illustration

Product design, UX Strategy, Gamification, Visual design, Illustration

Timeline

10 weeks

10 weeks

Platform

Android App

Android App

The strategic pivot: rebranding to Gocuan

The strategic pivot: rebranding to Gocuan

Because of Play Store policy issues, the product had to change its name from Gratisan to Gocuan. We used this moment as an opportunity to improve the overall product experience, not just to change the name. The main focus was to

Because of Play Store policy issues, the product had to change its name from Gratisan to Gocuan. We used this moment as an opportunity to improve the overall product experience, not just to change the name. The main focus was to

make the game flow more structured and easier to understand

make the game flow more structured and easier to understand

make the game flow more structured and easier to understand

Gocuan is a word-based mobile game that turns ads into part of the gameplay. Users earn rewards by playing short word challenges, where watching ads is part of the experience.

Because of this, users are very sensitive to how much effort they put in compared to what they get in return. When it’s not clear how their time turns into value, motivation drops very quickly.

Problem signals & reality check

Problem signals & reality check

Problem signals & reality check

Even though it had 50,000 registered users, only about 2,000 users (4%) were actively joining the weekly competitions.

Even though it had 50,000 registered users, only about 2,000 users (4%) were actively joining the weekly competitions.

The old version of the app, Gratisan, had a big challenge in keeping users engaged.

This showed a deeper issue: not with visuals, but with clarity, feedback, and how fair the experience felt to users.

Key constraints & design focus

Key constraints & design focus

Research inputs came from internal usage data, repeated user complaints, and insights from stakeholders of the existing product.

Research showed that low user engagement was caused by behavior and perception issues, not only by visual design. Users stopped playing because they did not understand how close they were to getting rewards and whether their effort really mattered.

This lack of clarity reduced user trust and motivation.

Concept exploration

Concept exploration

Concept exploration

To understand how clarity (or the lack of it) affects user decisions, I mapped the user journey together with the information structure and wireflows. Instead of treating them as separate artifacts, I explored them at the same time to see where users hesitate, lose trust, or drop off before moving into visual design.

The redesign was guided by a few simple principles focused on reducing friction and making value clear to users:

[ 01 ]

[ 01 ]

Make it easier to start by simplifying onboarding and login

Make it easier to start by simplifying onboarding and login

Make it easier to start by simplifying onboarding and login

[ 02 ]

[ 02 ]

Make progress easy to see, so users always know where they stand

Make progress easy to see, so users always know where they stand

Make progress easy to see, so users always know where they stand

[ 03 ]

[ 03 ]

Turn user effort into clear feedback, not just points

Turn user effort into clear feedback, not just points

Turn user effort into clear feedback, not just points

[ 04 ]

[ 04 ]

Turn progress into real outcomes, so trust builds over time

Turn progress into real outcomes, so trust builds over time

Turn progress into real outcomes, so trust builds over time

These principles helped keep the experience engaging without feeling manipulative or overwhelming.

These principles helped keep the experience engaging without feeling manipulative or overwhelming.

Visual language & style guide

Visual language & style guide

Visual language & style guide

Before moving into high-fidelity UI, I defined a basic visual language to keep the experience consistent across screens. The goal was to create a system that feels cohesive for users and is also practical for developers to build within existing workflows.

UI elements & illustration

UI elements & illustration

UI elements & illustration

Core UI elements were standardized to keep the interface consistent and easy to scale. Illustrations were used to highlight key game moments, give clear feedback, and make the experience more engaging without adding unnecessary visual noise.

I present

I present

I present

a gamified reward ecosystem

a gamified reward ecosystem

a gamified reward ecosystem

designed for clarity

designed for clarity

designed for clarity

with Gocuan

with Gocuan

with Gocuan

Proposed solution

Proposed solution

Proposed solution

The redesign breaks the experience into four clear stages, each addressing a key trust and motivation gap found in the original product.

01

01

01

Onboarding & login

Onboarding & login

Onboarding & login

Onboarding was simplified to clearly explain how Gocuan works, how rewards are earned, and why playing is worth the time. Login and registration are fast, with referral rewards creating immediate value.

Purpose: Set clear expectations early and reduce hesitation before users start playing.

Purpose: Set clear expectations early and reduce hesitation before users start playing.

02

02

02

Levels

Levels

Levels

Levels were designed as the main repeatable action, with clear categories, simple rules, and visible progress indicators. Best-time tracking helps users understand performance, while extra lives can be added seamlessly via ads or sharing without breaking the flow.

Purpose: Make gameplay feel fair, understandable, and worth the effort. So users stay engaged.

Purpose: Make gameplay feel fair, understandable, and worth the effort. So users stay engaged.

03

03

03

Challenges

Challenges

Challenges

Daily and weekly challenges introduce clear short-term goals, while special challenges add variation over time. Progress is always visible, helping users understand what they’re working toward.

Purpose: Guide users with clear targets and encourage repeat play through measurable progress.

Purpose: Guide users with clear targets and encourage repeat play through measurable progress.

04

04

04

Feedback, rewards & retention

Feedback, rewards & retention

Feedback, rewards & retention

Leaderboards, profiles, rewards, and referrals were unified into a single feedback system. Users can see their performance, track earned rewards, redeem based on preference, and monitor referral progress.

Purpose: Turn progress into real value and motivate users to return without relying on pressure.

Purpose: Turn progress into real value and motivate users to return without relying on pressure.

Outcome & impact

Outcome & impact

Outcome & impact

By reframing the website as a confidence-building tool rather than a sales surface, this project focused on reducing hesitation at key decision moments. The outcomes below reflect design intent and early directional impact, not final performance metrics.

Key Takeaways

Key Takeaways

Key Takeaways

This project showed me that hesitation often comes from uncertainty, not a lack of interest. When information is clear and transparent, trust can form naturally without relying on visual polish or pushy prompts.

I also learned that supporting different users doesn’t always require heavy personalization. Sometimes, a clear and thoughtful structure is enough to help people find what matters to them.

Most importantly, good design builds confidence by quietly guiding decisions, not by pushing users to act.

Need a designer for your project?

Let’s talk & craft a masterpiece together!

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© 2026 Copyright - Kuncoro JK, All rights reserved.

Need a designer for your project?

Let’s talk & craft a masterpiece together!

Email me

Chat me

© 2026 Copyright - Kuncoro JK, All rights reserved.

Need a designer for your project?

Let’s talk & craft a masterpiece together!

Email me

Chat me

© 2026 Copyright - Kuncoro JK, All rights reserved.

KJK

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